Delight is a word interaction designers have been throwing around for the past couple of years. Some people think it’s an overblown buzzword, while others believe it’s a subject worthy of an entire conference.
One part of “designing delight” is about turning otherwise mundane tasks into funny or interesting moments. On the UI side, this might include adding thoughtful animations, cutesy or clever copywriting, and perhaps tossing in a few surprises on top.
These surface-level treatments help make a product seem more human and less computery, which is surely a good thing to do whether you define it as delight or not. At Basecamp, we try to bake this sort of thinking right into our usual design process, rather than calling it out as a specific ideal.
But there’s another, deeper kind of delight. For this post I’ll call it DELIGHT. Here’s an example.
This is what product design is about. Finding the special recipe for DELIGHT. Making people badasses by giving them new superpowers they couldn’t have achieved on their own. Everything else along the way — the animations, the copywriting, the tech, etc. — is just supporting material for the main act.